Overview
Spherical harmonics-based approach to 3D reconstruction and rendering. Enables efficient volumetric data representation and real-time rendering of complex geometries.
Technical Foundation
Spherical Harmonics Basis
Leverages spherical harmonics (SH) as compact basis for representing directional functions. Provides efficient encoding of lighting and appearance information in 3D space.
Reconstruction Pipeline
- Point cloud or mesh input
- SH coefficient computation
- Volume representation encoding
- Real-time rendering optimization
Applications
3D Scanning
Efficient representation of scanned objects with complex appearance and lighting properties.
Neural Rendering
Integration with neural radiance fields and gaussian splatting pipelines for improved rendering quality.
Real-time Rendering
Optimized SH evaluation enables real-time rendering of volumetric data at interactive framerates.
Implementation
Architecture emphasizes computational efficiency and memory optimization for large-scale 3D datasets. Supports various input formats and rendering backends.
Performance
Low memory footprint compared to explicit volumetric representations. Enables real-time interaction with complex 3D scenes on consumer hardware.